Asmongold responds to viral clip highlighting Naoe’s skills in Assassin’s Creed Shadows

Asmongold responds to viral clip highlighting Naoe’s skills in Assassin’s Creed Shadows

#Asmongold #responds #viral #clip #highlighting #Naoes #skills #Assassins #Creed #Shadows
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As the gaming industry continues to evolve, it faces the challenge of balancing innovation with commercial viability.

Asmongold’s criticisms of Assassin’s Creed Shadows, and his general concerns about the direction of modern gaming, resonate with many who feel the industry has lost some of its creative luster.

There are still glimmers of hope, however, with titles like Stellar Blade proving that innovation and quality are still possible.

Ultimately, the future of gaming will depend on the willingness of both developers and players to demand more from the medium.

Asmongold’s critique serves as a reminder that gamers have the power to shape the industry. By speaking up, supporting innovative developers, and holding major studios accountable, players can help ensure that the future of gaming is bright.

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Asmongold (Image: Source)

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Asmongold weighs in on Assassin’s Creed Shadows

A critical look at the state of modern gaming

The gaming world is constantly evolving, with new titles and innovations appearing regularly. However, this rapid development does not always equate to improvements.

A recent critique of popular Twitch streamer Zack “Amongold” illustrates this sentiment well. During a August 19, 2024, livestreamAsmongold analyzed a viral clip showing gameplay from the upcoming Ubisoft game, Assassin’s Creed Shadows.

His thoughts reflected broader concerns about the direction the gaming industry is heading in. He compared the industry to previous titles and questioned whether new games are really moving forward or backward.

Assassin’s Creed Shadows

Assassin’s Creed Shadows is one of the most anticipated titles from Ubisoft. It aims to bring back the famous Assassin’s Creed series, this game combines historical storytelling with action-packed gameplay.

The viral clip, shared by X user @Pirat_Nationhighlights the character Naoe who was involved in an intense fight. The fluid movements, quick reflexes and brutal efficiency of Naoe’s actions caught the attention of the gaming community, which prompted Asmongold to share his thoughts.

Comparing Shadows to the Classics: Prince of Persia Influence

During his stream, Asmongold made an intriguing comparison between Assassin’s Creed Shadows and another Ubisoft classic, Prince of Persia: Warrior Within.

Released in 2004, Warrior within was praised for its groundbreaking combat mechanics, intricate level design, and dark, mature tone. Asmongold pointed out that the same studio was responsible for Warrior within is currently developing Assassin’s Creed Shadows.

He expressed both awe and concern, noting that while the history is impressive, there is a stark contrast between what was once considered innovative and what the industry now considers cutting-edge.

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“This is the new game,” Asmongold noted during his stream. “Believe it or not, the studio that made what I just showed you (Prince of Persia: Warrior Within) also made this (Assassin’s Creed Shadows). This isn’t even out yet. It’s still in development.”

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Asmongold (Image: Source)

Asmon gold: Comparison with Metal Gear Rising

Asmongold did not stop at a comparison with Prince of PersiaHe also drew parallels between Assassin’s Creed Shadows And Metal Gear Rising: Revengea game known for its fast-paced action and frantic fighting style.

Released in 2013, Metal Gear Rising: Revenge was an outlier for its time, offering players an exciting experience centered around fast-paced, hack-and-slash mechanics. According to Asmongold, the combat system showcased in the viral clip of Assassin’s Creed Shadows reflects that of Metal Gear Rise in different ways.

“This (Metal Gear Rising: Revenge) is from 11 years ago,” said Asmongold, highlighting the similarities.

“That’s insane! I feel like we’re going through a legitimate video game idiocy. They’re just getting worse and worse, ironically. It’s insane! How did this happen?”

The “Idiocracy” of Modern Gaming: A Decline in Innovation?

  • One of Asmongold’s most notable comments during the livestream was his claim that the gaming industry is “going through a madness.”
  • He further elaborated on this idea by arguing that many new games, despite their improved graphics and larger budgets, cannot match the creativity, innovation, and overall quality of older titles.
  • His statement is based on a broader dissatisfaction within the gaming community: the idea that modern games place more value on visual appeal or market trends than on content and originality.
  • Asmongold’s criticism was not limited to Assassin’s Creed ShadowsHe used the comparison between Metal Gear Rise and Ubisoft’s upcoming title to highlight a broader trend.
  • To him, the similarities in combat systems between a game from 2013 and one coming out in 2024 represent stagnation rather than evolution. His frustration was palpable as he lamented what he saw as the “idiotic age of games.”

The Exceptions: Stellar Blade and the Hope for Quality

Despite his harsh criticism, Asmongold did acknowledge that not all modern games fall into this trap. He mentioned Stellar Bladea recently released title that, according to him, contradicts the declining quality.

Stellar Blade was praised for its compelling story, innovative mechanics and challenging gameplay, a combination that many gamers feel is lacking in other contemporary titles.

“Well, I mean, we do have Stellar Blade. Stellar Blade“I thought it was good,” Asmongold admitted, offering a glimmer of hope amid his otherwise bleak assessment.

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Asmongold (Image: Source)

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Asmon gold: The industry’s dilemma

Innovation versus commercial success

Asmongold’s critique raises an important question: why does it feel like the gaming industry is in decline? Part of the answer may lie in the industry’s growing focus on commercial success rather than innovation.

Big-budget games often follow formulas that have proven profitable, leading to sequels and spin-offs that offer little in the way of new experiences.

This risk-averse approach can lead to games that, while polished and marketable, fail to capture players’ imaginations in the way that older games could.

Additionally, the rise of microtransactions and downloadable content (DLC file)and live service models have shifted the focus from delivering a complete, groundbreaking game at launch to creating a long-term revenue stream.

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This change in priorities can sometimes lead to a dilution of the gaming experience, where short-term profit becomes more important than long-term quality and player satisfaction.

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The role of nostalgia in game criticism

Nostalgia also plays a major role in how we perceive the quality of games. Many gamers, including Asmongold, grew up playing titles that defined their understanding of what a good game should be.

As technology advances and the gaming landscape changes, these memories can create a bias that makes it harder to judge newer games on their own merits.

Asmongold’s criticism goes beyond mere nostalgia, however. His frustration is rooted in a genuine concern that the industry is losing its way, prioritizing flashy graphics and shallow gameplay over the deep, engaging experiences that made older games memorable.

Community Response: Mixed reactions to Asmongold’s comments

  • Asmongold’s livestream reactions quickly spread across social media, prompting varying reactions within the gaming community.
  • Some players agreed with him, saying the industry is too focused on profit and spectacle, at the expense of creativity and innovation.
  • Others felt that Asmongold was too negative and that there are still plenty of exciting, original games being developed today.
  • Proponents of Asmongold’s views pointed to recent disappointments with major game releases, where promises of innovation and quality have fallen short of expectations.
  • They felt vindicated by his assessment and saw it as confirmation of their own concerns.
  • Critics of his stance, however, pointed out that the gaming industry is more diverse than ever, with indie developers in particular pushing the boundaries of what games can be.
  • They argued that AAA titles sometimes play it safe, but that there is no shortage of innovation in the broader gaming landscape.
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Asmongold: Criticizes Modern Game Design

A deep dive into his thoughts on Assassin’s Creed Shadows

In the ever-changing landscape of video game development, few topics spark as much debate as the balance between accessibility and challenge.

Recently, one of the most influential figures on Twitch, Asmongold, gave his opinion on the upcoming release. Assassin’s Creed Shadows.

The outspoken streamer, known for his candid opinions on gaming culture, didn’t hold back when dissecting what he sees as a growing trend toward making games “more accessible and approachable.” Here’s a closer look at Asmongold’s critical perspective.

The streamer’s response to accessibility in modern games

During a recent livestream, Asmongold responded to a statement made by a viewer named “ootsface.”

The viewer suggested that the current state of video games is heavily influenced by the desire for greater accessibility and approachability. This idea caught Asmongold’s attention, prompting him to express his displeasure with the way this approach is affecting the industry.

At the 16 minute mark of his broadcast, Asmongold highlighted a tweet from @Pirat_Nation, which showed off some gameplay features in Assassin’s Creed Shadows.

Instead of addressing these features, Asmongold voiced a rather outspoken opinion: he simply doesn’t want to approach the game at all. This response speaks volumes about his stance on the direction some developers are taking their titles.

Why Asmongold Rejects ‘Approachability’

Asmongold’s disdain for the idea of ​​”approachability” in game design stems from his belief that it often leads to a watered-down gaming experience. He questioned the paradoxical nature of making a game more accessible, only to have people lose interest in it.

His comments reflect a broader sentiment among hardcore gamers, who feel that the push to appeal to a wider audience sometimes comes at the expense of depth and challenge.

By prioritizing accessibility, developers may inadvertently create a product that is easy to understand but lacks the elements that will keep players engaged in the long run.

For Asmongold, the concern is that games that are too “approachable” fail to challenge players, resulting in a lack of fulfillment and satisfaction. This might explain why he finds the concept of approachability so repellent.

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